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Pushing Unity To The Limit - Hyperbolica Devlog #6
The Burden of the Observer Devlog 2: Dialogue System
Making a dialog system from scratch : Noia MMO Devlog #4
Dialogue System - Hyperbolica Developer Diary
Projecting Space - Hyperbolica Devlog #4
Adding a ranged enemy and a dialog system to my 3d indie game | Devlog 4
Hyperbolica Release Delayed
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Last Updated: October 19, 2026
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Summary
Just a quick detour to show how A quick look at spherical geometry in 2 and 3 dimensions and why it looks so unusual. This is part 2 of my I present the easiest way to understand curved spaces, in both Choosing to use Unity instead of building a custom engine saves a lot of development time, but it comes at the cost of excessive ... Join the Noia Discord server! discord.gg/2FSC2yKGEd the development roadmap on Trello! In this 4th installment, we'll go beyond the camera and dive into the tricky nuances of dealing with Unfortunately the release date is getting pushed back a little bit, but the quality improvements during that time should hopefully be ...