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Lobachevsky (hyperbolic) space ray tracing: Planes and horospheres: High quality
Pushing Unity To The Limit - Hyperbolica Devlog #6
Turning a Hyperbolic Space Into a House
Dialog System - Hyperbolica Devlog #7
The Poincaré model from hyperboloid stereographic projection (moving point) (rotating)
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Last Updated: October 18, 2026
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Summary
I present the easiest way to understand curved A quick look at spherical geometry in 2 and 3 dimensions and why it looks so unusual. This is part 2 of my This is a demo of an engine that renders Modeling 3D geometry for non-euclidean This video gives a brief introduction to My attempt to perform ray tracing in Lobachevsky ( Choosing to use Unity instead of building a custom engine saves a lot of development time, but it comes at the cost of excessive ... Just a quick detour to show how For more information, videos and interactive material, see my blog pages on: • The Riemann-Poincaré model ...