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DirectX 11: Gaussian Bloom
Direct X 11 Lighting and Post Processing Shader
DirectX Graphics - Post-Processing
DirectX 11 Post-Processing Demo
Post Process Render to Texture in Directx9
Basic Directx Graphic Technique
DirectX 11 Post Processing
C++ DirectX 11 Post-Processing Demo
[C++ DirectX 11] Shader Post Processing Effects
DirectX 11 - Image Postprocessing with Direct Compute - Blur and Bloom
DirectX Advanced Graphics Techniques
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Last Updated: October 20, 2026
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This is a showcase of some initial attempts at fragment shaders developed to demonstrate different [IMPORTANT]: NEW VERSION (2025) of C++ 3D Game This was the final project for on my of my classes at DigiPen. The final image is the result of SSAO and volumetric light scattering ... A short clip from the graphics programming with shaders module demonstrating gaussian bloom on the GPU. This is a DX11 project I have been working on while learning Direct X as well as learning about shaders. I am still working with ... 3rd year assignment taken in Games Development at University, i achieved a first. This was a computer graphics assignment. The project is a collection of multiple A personal project that shows a variety of This is a video demonstrating some advanced shader
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