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Java 2 - 13.0 Yahtzee: Three of A Kind and Building a Frequency Table
Java 2 - 14.0 Yahtzee - Upper Score Categories and 4 Of A Kind UI State Management
Java 2 - 21.0 Yahtzee - Code Cleanup
Java 2 - 09.0 Yahtzee - UI Split From Game Model
Java 2-02 Yahtzee: Number of Rolls Control
Java 2 - 22.0 Yahtzee - Code Complete with Final Code Review
2022-05-23 Java 2 - Yahtzee Dice Animation - Part 2
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Last Updated: October 17, 2026
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Summary
Two more scoring categories are handled in this video, both This is the last scoring category that we have left to complete. This also is the most complicated to verify whether the roll is truly a ... We learn in this video how to "factor" out repetitive code and consolidate it into a single method. We do this with the upper scoring ... We take a pause from coding as we reach our milestone of having the user interface (UI) complete. This includes having each of ... Play Yat-Z with friends, or alone in competitive duplicate mode. gameslush.com/yat-z. What's this all about? See: thehiddenblade.com/optimal- Finish the Dice rolling functionality in the In this phase of the project we add the code for processing a 3 of a kind. I also introduce the concept of a frequency table which ... The code for choosing and scoring the Aces and Twos upper score categories are shown and described. The expectectation is ... Final housekeeping chores are addressed and small bug fixes are put in place. We complete the separation the user interface (UI) from the game model in this video. We add the necessary arrays needed to ... Controlling the number of times the player of the game can roll the dice. Congratulations! You made it to the final video in the So where do we put it we don't really have a place to put it yet but we can say