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Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 05)
Java Netbeans Game Dev Log - part 35: Stackable inventories!
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Last Updated: October 15, 2026
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Summary
TritonForge's light is now pretty complex, so i felt showing some of the ways it works wouldn't be a bad idea. This video shows how we've implemented Libgdx, boxlight and fun related to it. Welcome back everyone! I hope you guys the new format! xD In this video I talk about what I have been working on recently in ... This week was a fun week due to reflection being so fun to code... I've added everything so that I can put trees, rocks, etc... But the ... Source code: github.com/mingli1/Unlucky (Leave a star if you liked it!) Cleaned up the collision code and object sorting by Y so objects layer correctly, starting work on the In this video, we add a lantern so we can equip/unequip it and change the I'm developing a system where polygons fracture in response to forces and impulses from Box2D. Initial collisions create fractures, ... Crate will have a special type of an
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