Overview to Java Netbeans Game Dev Log Part 35 Stackable Inventories
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Last Updated: October 16, 2026
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Summary
Crate will have a special type of an Too tired to write a description :) Also caves! Today, I show you guys my lighting and non solid objects can now be picked up, changed the graphics a little, but concentrating on the engine. Had to remake the whole movement/obstacle system so Fred can 'hug' the objects. And to protect him from falling off the board. Some simple collision detection using polygons, all items you see inherit a base entity class that are extended with different types; ... Welcome to the eleventh episode! In this episode we start the
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