Introduction of Java Netbeans Game Dev Log Part 27 Performance Optimization Sounds Transparency
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Java Netbeans Game Dev Log - part 51: snare trap and dead rabbits!
Java 27 - Finalize Performance
Java Netbeans Game Dev Log - part 3: Revamped Obstacle System + Trees!
Java Netbeans Game Dev Log - part 28: Projectile animation, skills!
Java Netbeans Game Dev Log - part 1: The Beginning
Java Netbeans Game Dev Log - part 22: Hunger, thirst, health and day and night cycle!
Java Netbeans Game Dev Log - part 14: Obstacle system explained!
Java Netbeans Game Dev Log - part 2: The Obstacle System
Java Netbeans Game Dev Log - part 26: Saving the game and cooking!
Java Netbeans Game Dev Log - part 29: Animal AI and Bresenham algorithm!
Java Netbeans Game Dev Log - part 24: Shelter, bushes and stuff!
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Last Updated: October 17, 2026
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Summary
I've added rabbits with their animations and Series which I will try to program a I've introduced a trap system into the Had to remake the whole movement/obstacle system so Fred can 'hug' the objects. And to protect him from falling off the board. I've had a lot of fun tweaking the projectile animation. Simulating at least good enough trajectory wasn't easy and a lot of rabbits ... You have to eat and drink in order not to die now. And there's a day and night cycle implemented. In the video it's sped up just to ... In this entry I've focused on the obstacle system and I've also created a temporary design for my first character - Fred. In order to be able to save the I've added melee combat with polearms and bare hands skills to complement it. Getting better at those skills increases your hit ...
Java Netbeans Game Dev Log Part 27 Performance Optimization Sounds Transparency.pdf
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