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Java Netbeans Game Dev Log - part 53: spike trap, ghosts, graves, blood!
Java Netbeans Game Dev Log - part 11: Backpack mostly finished!
Java Netbeans Game Dev Log - part 27: Performance optimization, sounds, transparency!
Java Netbeans Game Dev Log - part 6: Colors and bigger tiles!
Java Netbeans Game Dev Log - part 24: Shelter, bushes and stuff!
Java Netbeans Game Dev Log - part 46: Roads!
Java Netbeans Game Dev Log - part 1: The Beginning
Week 3 Practice Session
Java Netbeans Game Dev Log - part 31: Collision system for animals and defenses!
Java Netbeans Game Dev Log - part 10: Backpack mostly finished!
Java Netbeans Game Dev Log - part 5: Improved performance + drawing!
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Last Updated: October 23, 2026
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Summary
Had to remake the whole movement/ In this entry I've focused on the Uncapped framerate is really helpful when analysing potential performance issues. And I really need to find a way to fix the ... I finaly got rid off some old sound implementation that I didn't . And I can control the volume now. It's another step towards in ... Made a major change - Fred sticks to the middle of the screen why the rest of the screen is moving under his feet. I've improved the performance, cleaned up and refactored some of the code and added bunch of Animals now react not only to player actions but also to his distance. If you get closer... you might get munched on. You might be ...
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