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Java tutorial - Making a 2D game - Part 1 [Incomplete Series]
Java Netbeans Game Dev Log - part 49: lights!
Java Netbeans Game Dev Log - part 3: Revamped Obstacle System + Trees!
Java Netbeans Game Dev Log - part 14: Obstacle system explained!
Java Netbeans Game Dev Log - part 1: The Beginning
Java Netbeans Game Dev Log - part 5: Improved performance + drawing!
Java Netbeans Game Dev Log - part 48: fixes and distribution!
Java Netbeans Game Dev Log - part 21: Campfire and killing rabbits!
Java Netbeans Game Dev Log - part 50: health, thirst, hunger bars!
Java Netbeans Game Dev Log - part 24: Shelter, bushes and stuff!
Java Netbeans Game Dev Log - part 43: Saving the game, animations!
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Last Updated: October 17, 2026
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Summary
One of the things that I'm willing to admit that I miss are 2 little fury devils - Uncapped framerate is really helpful when analysing potential performance issues. And I really need to find a way to fix the ... Made a major change - Fred sticks to the middle of the screen why the rest of the screen is moving under his feet. Trees are bigger ... I've introduced a trap system into the A voiced over tutorial for creating 2D Libgdx, boxlight and fun related to it. Had to remake the whole movement/obstacle system so Fred can 'hug' the objects. And to protect him from falling off the board. Maven, distribution, filtering resources and reading property files... and bunch of fixes campfire, craftbook, clay oven, . I've added the possibility to kill a rabbit using an axe and I've implemented the building system with the first recipe being a ... Just a bump that I'm still here and I intend to continue working on this project. It is something that has been I've improved the performance, cleaned up and refactored some of the code and added bunch of new things. The most interesting ... So this is the easiest way to handle saves afaik. I've also came up with a cheaty way to handle action animations.
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