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OpenGL Projects | River View | Village Scenario | Natural Scenario | Computer Graphics | Glut
Simulation of Dijkstra's algorithm (openGL)
First OpenGL game project, code review
OpenGL Demo -- Pathfinding for NPCs
Pathfinding experiment rendered with OpenGL
A* Path Finding: Unoptimised (C++, OpenGL)
OpenGL - Bloopers 2. Pathfinding, bumping into walls...
AI Project 3 - Path finding - Richard Woods
OpenGL c++ first person shooter engine game dev: Collision and Splitscreen
Ruby Pathfinding A* - Gosu / OpenGL
Writing A 3D Pathfinding System For My City Builder Game
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Last Updated: October 21, 2026
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OpenGL Projects Pathfinding game join the discord! discord.gg/ez6axU9JAv commands: !specs !keyboard !font !theme !discord If you want to know more about ... Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern Small demo of a functional A* algorithm based on mesh based graphs for NPCs. In this case we are chased by a monster. This is ... I finally managed to get rid of Pygame. Now everything gets drawn in I had a really busy month visiting family, having them visit me. While on holiday I knuckled down into a* Here is a quick snapshot of the Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ... Hello ! I used this A* script : rubyforge.org/