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Pathfinding - Understanding A* (A star)
A* (A-Star) Pathfinding Algorithm Visualization on a Real Map
Using Octrees and A* for Efficient Pathfinding
A (Revolutionary) New Pathfinding Approach - How I Conquered My Coding Nemesis
How Pathfinding Works in Games!
Upgrading Multi-Agent Pathfinding for the Real World
Visualizing Pathfinding Algorithms
A* Pathfinding, Visualized (How Enemies Find You)
A Comparison of Pathfinding Algorithms
How Pathfinding Actually Works (A* Algorithm)
How Pathfinding Works - Introduction
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Last Updated: October 18, 2026
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Summary
I discovered a hidden behavior in Minecraft's mob AI that lets you Mobs randomly search for blocks in a 32 x 14 x 32 area around them (with a NW bias) while This video goes over how the algorithm and implementation works in much more detail. I do not fully explain everything, but I do ... Octrees in Unity offer an efficient way to optimize large 3D spaces, and in this video, we dive into implementing an Octree and ... My journey coding a challenger to the A* The first in my series of How Games Work! I hope to have an episode out every few weeks focusing on different topics, and ... This talk aims to invite you to the forefront of MAPF research directly This is a re-recording of my invited talk at EurMAPF-25, ... In this video I code a visualization of a couple of different A visual look and explanation of common Ever wonder how AI in games navigates complex mazes without walking into dead ends or hitting every obstacle? They they use ...