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How I Made a Planet Renderer in Python
Implementing Cascading Shadow Maps in my Deferred Planet Renderer
TOZ Planet Renderer v1.4 - New features
Planet Renderer in progress
TOZ Planet Renderer - Procedural planet generator
Planetary Terrain Rendering - Master Thesis
I Made My Random Planets Look Real
Real-time planet renderer, multiple planets test
Adding Erosion to My Mars Planet Renderer | Toast Engine Dev Log 8
TOZ Planet Renderer v1.7 (Beta) - New LOD calculation and features
XNA planet renderer - dev progress
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Last Updated: October 22, 2026
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Summary
My final year project :-). I didn't have much time to do this, roughly half year. However, I had to dedicate time to other subjects as ... In this dev log I talk a bit about the updated UI, the next iteration of my project system and also my job to bring back Icosphere ... Sneak peek for the upcoming features and improvements for mostly TOZ To try everything Brilliant has to offer—free—for a full 30 days, visit brilliant.org/Gpopcorn . You'll also get 20% off an annual ... In this latest dev log I go through how I added Cascading Shadow Maps, Albedo texture to the You can see the new improved lod algorithm with 100% more efficiency, Volumetric fly through nebulae, This is a supplementary video for my master thesis. It showcases the capabilities and features of my new terrain In this video I implement the first step of my Asset Manager, I add some basic Air Resistance to my physics engine and I implement ... This is the new and upcoming 1.7 version of TOZ Link to my blog: gamedev.net/blog/1302-silviu-andreis-journal/ This shows the latest progress on my