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Platformer PRO - Work in Progress - 1
Platformer PRO - Six-way shoot, animation transitions and enemies
Platformer PRO - Work In Progress - 2
Platformer PRO - WIP - Inventory - Equipment - etc
Platformer PRO - Work in Progress - 4
Platformer PRO - Quick Look - Weapons and Activation Groups
Platformer PRO - WIP - Charging Projectiles
Platformer PRO - WIP - More Mecanim and Acrobatics
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Platformer PRO - Combo Attacks and Weapons
How to make a good platforming character (Developing 6)
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Last Updated: October 19, 2026
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Summary
Includes: melee attacks, improved event responders, enemy AI, integration with the 2D Character System asset. A quick intro to enemies and event responders. There was more to the video but my computer died through the filming. It really ... Showing various slope settings as well as the new feature where the editor will wanr you about potential configuration issues. WIP Video showing some of the movement improvements in Platfomer Another sample this one showing A look at how platforms and triggers will WIP on the inventory update. Still need to add dropping, action bars... oh and SHOPS! (forgot to mention that one in the video). Small video showing collider editor. CommandBro sample with multiple (animated) weapons using new Activation Group behaviour. Arrows, megaman style charges, particle effects, etc. Another quick (unpublished) video, showing more mecanim stuff including a new class of special movements which you can use ... Some of our favourite games powered by Combo attacks (double kick to roundhouse), plus attacking with a weapon. NOTE: Most graphics in this sample are not included in ... Get Mind Over Magnet on Steam! - store.steampowered.com/app/2685900/Mind_Over_Magnet/ Developing is an ...