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Programming the MEGA65 [3]: ARRAYs
Programming the MEGA65 [6]: Sprites in Basic
Programming the MEGA65 [8]: About Banks and Memory
💾 Program Your First MEGA65 BASIC Game in 15 Minutes!
Programming the MEGA65 [7]: Sounds in Basic
Programming the MEGA65 [10]: Goodbye to BASIC
Programming the MEGA65 [2]: Graphics in Basic
Commander X16 and MEGA65-Core Side by Side
MEGA65 Configuration Utility and SD Cards (User's Guide Ch. 4)
Programming the MEGA65 [9]: Peeks and Pokes
Shallan50k Kick Assembler development library for the MEGA65 in Action
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Last Updated: October 19, 2026
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This Trailer explains why it is important to write software for the Lesson3: About ARRAYS and how to complete the game started in lesson 2. Memory access and orgnaization in Basic and also in Assembler on the Commodore 65. Last Lesson on Basic - showing some advanced constructs. Trivia: In addition - this is my first experimen with a "green room" - not ... The two 8-Bit Retro Computer project in the Commodore community are here on the same table. I'll compare the x16 and the ... Get ready to take control of your One of the last Basic lessons - preparing out way towards assembler. S65 is a Kick Assembler development library for the