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Real-Time Water (River) Rendering using Height Fields
Height Map Waves Simulation
Devlog #6 - Fluid simulation integrated with terrain heightmap
Water Test 2 - volume shaders and height-map
SPH fluid interacts with height map
Real-time Height Field Fluid
SPH fluid interacts with height map (plane)
Waves Simulation with Height Map (Processing)
Heightfield Water Simulation and Rendering
Interactive Fluid Simulation (Heightmap based)
terraphysics: realtime waterphysics based on 128 x 128 heightmap
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Last Updated: October 17, 2026
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Summary
FullHD, 8xMSAA, 16x Anisotropic Filtering Grid 256x256 vertices for terrain Grid 1024x1024 vertices for For weeks 9 & 10 of Google Summer of Code 2013, I am porting most of the CPU serial codes to the GPU This is my Bachelor Thesis project. Technologies: C++, DirectX 11 github.com/Toby91/DDEngine. Processing implementation of Waves Simulation I successfuly integrated fluid simulation SPH fluid simulation and its interaction Radial, directional and Gerstner waves.
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