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Rive 101 - 4.12 Exercise: Using solos for a frame to frame animation
Rive 101 - Artboards
Rive 101 - Single Animation States
Rive 101 - Listeners
Rive 101 - Selection
Rive 101 - Transitions
Rive 101 - State Machine Layers
Rive 101 - Lists
Rive 101 - Conditions
Rive 101 - Origin and Freeze
Rive 101 - Selection
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Last Updated: October 19, 2026
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Summary
In this video, we'll provide you a quick exercise on how to build a frame by frame animation using Artboards are the foundation of your compositions across both design and animate mode. They act as the root of every hierarchy ... States are animations that can play at any point in your state machine. A state could be as simple as changing the color and ... Listeners allow us to listen for actions on the artboard and cause changes to View Model Properties in our State Machine. In this section, we'll talk through all the ways you can select objects on an Artboard. Transitions supply the logical map for the state machine to . Use them to travel from one state to another using whatever ... State machine layers allow you to play multiple animations simultaneously. Even if the animations have different timings. Lists allow you to use View Model Instances as elements within Layouts. Conditions allow designers to control precisely when a transition between states will occur. We recommend using View Model ... When you transform objects, their children inherit the same transformations. The location where these transformations happen ...