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Procedural dungeon, global illumination, RTX, retro Dungeon crawler
A proper look at WebGPU for native games
3D ASCII Shader: Structure based proportional font toon shader on WebGPU (Shallot engine)
WebGPU - Hardware accelerated Ray Tracing
WebGPU Forward+ and Clustered Deferred Rendering
Shaders MCP: Automating WebGPU Visuals in Claude Code and Cursor
LensForge — Physically-Based Kerr Black Hole Renderer | WebGPU + Relativistic Ray Tracing
Graphics with WebGPU Part1: Intro Concepts
Does TypeGPU Solve WebGPU - What Is TypeGPU
RTX RayTracing - Procedural Geometry
crazy vgpu examples for visual design with webgpu
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Last Updated: October 17, 2026
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Summary
Another experiment with Google Ai Studio and Antigravity. 3D modeling and animation by Ai and for Ai (using VRAM). 165 FPS! This is not an offline render. It's a browser tab. And it runs on your iPhone. We built a path tracer from scratch – a custom WGSL ... gamedev code: github.com/amengede/ A few years ago I made a video about using Raytracing a retro dungeon github.com/moonwho101/DungeonStompDX12UltimateDXR. In this video we take a proper look at the new 00:00 — 0:59 Hand Mesh Outline Test, Tree, Church interior with panning , all frames true text. row based rendering, Kerning, ... Created using a Fork of Chromium's LensForge is my 5th project, and it took me around 19 days to build Version 1. It is a physically-based Kerr black hole renderer ... Support the channel here: patreon.com/cw/timidautomaton This video is (hopefully) the first in a series on graphics ... What Is Wednesday returns with "What Is TypeGPU?" TypeGPU is a project that aims to provide a type-safe abstraction over ... Microsoft's DX12 DXR RaytracingProceduralGeometry graphics sample running via gpu — free and MIT licensed: vgpu.sh Vercel built vgpu to ship the shaders on vercel.com, and open-sourced it this week.