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RustEdit 2 Tutorial: Content Browser and Placing Prefabs
RustEdit 2 Tutorial: Rust Generator Graphs and Custom Nodes
RustEdit 2 in 2 Minutes
RustEdit 2 Tutorial: The Building Tool
RustEdit 2 Tutorial: Coming from RustEdit 1
RustEdit 2 Tutorial: Scenes, Maps and Saving
RustEdit 2 Tutorial: Loot and Vending Profiles
RustEdit 2 Tutorial: The Tunnel Editor
RustEdit 2 Tutorial: Install and First Start
RustEdit 2 Tutorial: Roads, Rivers, Rails and Power Lines
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Last Updated: October 19, 2026
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Summary
You can turn prefabs on your map into a The Procedural Generation panel runs Rust's own map generator on your map, step by step, in the order Rust runs them. Roads, rivers, rails and power lines are splines: smooth lines through points called knots. Draw them on the map, and Rust builds ...