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RustEdit 2 Tutorial: Prefab and Terrain Splines
RustEdit 2 Tutorial: The Prefab Brush
RustEdit 2 Tutorial: Terrain Graph Basics
RustEdit 2 Tutorial: Placeholders and Custom Data
RustEdit 2 Tutorial: The Tunnel Editor
RustEdit 2 Tutorial: Make Your First Map
RustEdit 2 Tutorial: Make a Monument
RustEdit 2 Tutorial: Content Browser and Placing Prefabs
RustEdit 2 Tutorial: Cliff Brush
RustEdit 2 Tutorial: Convert to Monument and Linked Monuments
RustEdit 2 in 2 Minutes
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Last Updated: October 21, 2026
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Summary
The terrain graph builds terrain from nodes. Each node does one job, making noise or smoothing, and wires carry the result ... Many Rust prefabs have nothing to see in the game: spawners, triggers, radiation zones and The cliff brush places Rust's cliff and rock prefabs the way Rust's map generator does: as a chain of linked cliffs along a line, or as ...