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Last Updated: October 19, 2026
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Summary
I implemented SDSM after my tiled deferred renderer. It runs quite smoorthly in my city scene (3 million polys) You can check my ... Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. A demonstration map for testing parallel split Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the Cascade Solver: ... ... OpenGL 4.x Shadow map demo implementing sdsm ( Presentation slides with spoken script in notes: ... This video shows the most basic implementation of cascaded Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...