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Last Updated: October 20, 2026
Final Thoughts
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Summary
Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... Watch the FULL Video Here: youtu.be/APk9y9SLNVE ▻ Support us on Patreon! bit.ly/3jEGjvx ▻ Digital Foundry ... This video is part of an online course, Interactive 3D Graphics. the course here: udacity.com/course/cs291. Midterm demo video for my university capstone project, showcasing the first four months of development (January–May). Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. In this video I explain a lot of topics related to shadows and Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ... Link to source: github.com/emeiri/ogldev/blob/master/tutorial35_youtube More info: My First implementation of the Cascade This is tricky stuff to get right. I know I'm doing it in a very non-optimal way. I just wanted to get some