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SMBX 38A v1.4.5: Yoshi Drums Script Demonstration and Tutorial
• 01 - TeaScript Tutorial [Português]
SMBX 38A Scripting Tutorial (Part 7 - Introducing Local Variables)
SMBX 38A v1.4.5: NEW SCRIPT DISCOVERY - SYSVAL(NPCSTYLE)
Super Mario Bros. X (SMBX-38A): Coordinate Basics Tutorial
SMBX 38A Scripting Tutorial (Part 2 - If Statements)
SMBX 38A Scripting Tutorial (Part 5 - Layer Set)
(SMBX 38A 1.4.5) - SMW: The Legend Of Pirra - Happy Island 1 mini gameplay (Shorts)
How to Use Rotating Block Script in SMBX 1.4.5
SMBX 38A Scripting Tutorial (Part 3 - Character Status)
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Last Updated: October 21, 2026
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Summary
Please note I am not an expert, so if I did something wrong please let me know and I will remake this video. Sorry for the long wait. I had problems making this video before so I'm glad I solved them so I can make this. In case you didn't ... Yeah this turned out horrible. I will show you more examples with keypress in future Formula: Call LSpin(Layer Name, x position+16, y position+16, speed) ---------------------------------Other places you can find ... Here is how to use the Yoshi drums Today I will be introducing local I just discovered what sysval(npcstyle) does. Normally, when the player is Link, the Tanooki Suit, Hammer Suit, Shell Suit, ... Today I will be teaching you how to use if statements. ---------------------------------Other places you can find me---------------------------- ... Formula: Call LSet(Layer Name, type, advset) Type means whether the layer is shown, hidden, or toggled. Just a quick video I made about how to customize the rotating blocks in Please know that I am not an expert, so if I did something wrong please let me know. Manual: ...
Smbx 38a Scripting Tutorial Part 1 System Variables.pdf
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