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SMBX 38A Scripting Tutorial (Part 1 - System Variables)
SMBX2 episode : SMBX Through time Part 13
SMBX 38A Scripting Tutorial (Part 2 - If Statements)
How to Use Rotating Block Script in SMBX 1.4.5
How to Package and Disable Access to Super Mario Bros. X Episode Level Files (SMBX 38A v1.4.5)
SMBX 1.4.5 38A: RAYO INTERSECCION CON BLOQUE
SMBX 38A Scripting Tutorial (Part 3 - Character Status)
Normal Bowser could never beat Paper Mario
SMBX 38A Scripting Tutorial (Part 5 - Layer Set)
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Last Updated: October 19, 2026
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Summary
Yeah this turned out horrible. I will show you more examples with keypress in future Sorry for the long wait. I had problems making this video before so I'm glad I solved them so I can make this. In case you didn't ... Here is something that took me so long to figure out. So I made line-guided platforms that align with the line guides. Usually ... Formula: Call LSpin(Layer Name, x position+16, y position+16, speed) ---------------------------------Other places you can find ... Please note I am not an expert, so if I did something wrong please let me know and I will remake this video. Let's start on World 8 The Far Future today and here is the downloadlink if you want to play this episode made by Peamix ... Today I will be teaching you how to use if statements. ---------------------------------Other places you can find me---------------------------- ... Just a quick video I made about how to customize the rotating blocks in In this video, I will be showing you how to package Please know that I am not an expert, so if I did something wrong please let me know. Manual: ... Normal Bowser could never beat Paper Mario because of deep reasons. Comic by ayyk92 deviantart.com/ayyk92. Formula: Call LSet(Layer Name, type, advset) Type means whether the layer is shown, hidden, or toggled. 1=Show 2=Hide ...
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