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Pseudo 3D Road #8 - infinite vegetation, tunnels, city
Infinite Pseudo 3D road
Pseudo 3D Road #3 - render precision modes
Tilengine pseudo-3D road example
80's Overdrive - #2 - Time Attack mode (Pseudo 3D Road)
Atariáda 2019 - Pseudo 3D road rendering on 8-bit Atari
Flatshaded pseudo 3D on Out Run road hardware (emulated in MAME)
Sega Genesis Pseudo 3D Road DMA WIP - (Second Basic Studio + M68k ASM)
Sega Genesis Pseudo 3D Road DMA WIP #2 - (Second Basic Studio + M68k ASM)
Pseudo 3D test 2
Pseudo 3D Road #10 - Debug Perspective Distortion
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Last Updated: October 21, 2026
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Summary
Not a bad effort, but still has some issues to work out. Will work fine for a remake of Trailblazer... 480 sprites uergh 30 FPS cap slow af mega.nz/ also ... 2021-09-08, Showcases: - vegetation, with infinite width - tunnel made of sprites - buildings / city scape - buildings look flat; they ... 2021-07-18. Showcases: - render precision modes: -- method Arcade: sprite/image scaling to integer pixel widths -- method ... 2022-01-01. Trying the time attack mode, instead of the career mode. This is supposed to be a new version of OutRun. Is it? R0ger describes theories and procedures of making the First attempt to make something more ' This is the very first Youtube demo video with a stable version of ProjectDM project with Converted from the Javascript code from codeincomplete.com/games/ into GLBasic years ago. There are perspective ...