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Super crappy sprite-based pseudo 3D road
SpecBAS Pseudo-3D road
Infinite Pseudo 3D road
Hands-On With the Tilengine 2D Game Engine
Pseudo 3D Road #3 - render precision modes
Pseudo 3D Road #1 - flat render, scan lines
Atariáda 2019 - Pseudo 3D road rendering on 8-bit Atari
Pseudo 3D test 2
Pseudo 3d road example in Lua and Love2d
Tilengine Background Transform example
Tilengine SideScroller example
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Last Updated: October 23, 2026
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Summary
Tilengine pseudo-3d road sample 2021-09-08, Showcases: - vegetation, with infinite width - tunnel made of sprites - buildings / city scape - buildings look flat; they ... 2021-07-28. Showcases: - hill / angle of attack data - interpolation or not, just curves - multiple on/off 480 sprites uergh 30 FPS cap slow af mega.nz/ also ... Not a bad effort, but still has some issues to work out. Will work fine for a remake of Trailblazer... 2021-07-18. Showcases: - render precision modes: -- method Arcade: sprite/image scaling to integer pixel widths -- method ... 2021-07-16. Showcases: - scan line rendering - colors from texture, not drawn individually - you can see lines disappear from ... R0ger describes theories and procedures of making the Converted from the Javascript code from codeincomplete.com/games/ into GLBasic years ago. There are perspective ...