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Understanding Normals, Normal Maps, Smoothing, Hard Edges and Triangulation
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Last Updated: October 18, 2026
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A group of Applied Geosciences students from the German University of Technology in Oman (GUtech, ... Added multiple node selection functionality, can select and delete multiple nodes at once. Kernels are now implemented in GLSL Compute Shaders and execute on GPU, this way I get real time graph editing and full data ... Implemented file watch feature to hot load edited shaders. Tessellation based on triangle area and camera distance just for testing purposes. Wireframe is calculated with a Geometry ... Added a 3D preview with a rounded cube mesh. Implented basic PBR and IBL in the 3D viewport. More info for programmers: learnopengl.com/PBR/IBL/Specular-IBL. Adding a viewport 3d rendering settings panel to February 11, 2018 Thanks to Mr. (redacted), we now have a new visual ITC method that was just refined in an hour. He has been ... Barcelona tiles procedural texture plus a new viewport feature to display Parallax Occlusion Mapping. Outgang's full character art classes: outgang.studio In this video we describe the delicate relationship between