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TexGraph | Experiments Noises & Normals
TexGraph | Output Channels & Preview 2D
TexGraph | Shader Hot Load
sparkDash GitHub Explained: Unified GPU Telemetry for DGX Spark and Linux Hosts
TexGraph | New Cube Preview
TexGraph | Gold Cube
TexGraph | Viewport 3D Settings
Interactive Graphics 10 - Textures on the GPU
TexGraph | Barcelona Tiles + Parallax Occlusion Mapping
How do Graphics Cards Work Exploring GPU Architecture
NVIDIA Green Contexts on One GPU: What Actually Works
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Last Updated: October 19, 2026
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Summary
Kernels are now implemented in GLSL Compute Shaders and execute on Bastian Kuth, Max Oberberger, Carsten Faber, Dominik Baumeister, Matthäus Chajdas, Quirin Meyer HPG 2024 - Day 2. Experimenting creating normal maps with noise patterns. Added Output channels and a preview 2d panel. Implemented file watch feature to hot load edited shaders. sparkdash by miaai-lab: github.com/miaai-lab/sparkdash sparkDash is a centralized Added a 3D preview with a rounded cube mesh. Adding a viewport 3d rendering settings panel to Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... Barcelona tiles procedural texture plus a new viewport feature to display Parallax Occlusion Mapping. Interested in working with Micron to make cutting-edge memory chips? Work at Micron: bit.ly/micron-careers Learn more ...