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TexGraph | Multiple Node Selection
TexGraph | Realtime GPU Nodes
Can a Falling Cube Flatten the Gold Tent
TexGraph | Shader Hot Load
TexGraph | Output Channels & Preview 2D
TexGraph | Dynamic Tessellation
Testing Out The Gold Cube
TexGraph | Viewport 3D Settings
TexGraph | Barcelona Tiles + Parallax Occlusion Mapping
Tips for Texturing Gold. Join ZugZug Classes for easy and fun learnings #3d #blender3d #photoshop
Texturing Day 6 - Gold 💛
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Last Updated: October 19, 2026
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Summary
Added a 3D preview with a rounded Experimenting creating normal maps with noise patterns. Added multiple node selection functionality, can select and delete multiple nodes at once. Kernels are now implemented in GLSL Compute Shaders and execute on GPU, this way I get real time graph editing and full data ... Implemented file watch feature to hot load edited shaders. Added Output channels and a preview 2d panel. Tessellation based on triangle area and camera distance just for testing purposes. Wireframe is calculated with a Geometry ... Adding a viewport 3d rendering settings panel to Barcelona tiles procedural texture plus a new viewport feature to display Parallax Occlusion Mapping.