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Last Updated: October 19, 2026
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Summary
An unoptimized implementation of This video is part of an online course, Interactive 3D Graphics. the course here: udacity.com/course/cs291. The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ... CSCI522 - Game Engine Development Milestone3 Report. Implemented a full Original video: youtu.be/CfjvpKKMarI i wanted to share my implementation of Rendering 100 point lights with a compute shader using Hey Everyone this demo shows the latest update on my Graphics Engine that was made from scratch using C++ and DirectX11 ... A high quality production demonstrating