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Last Updated: October 17, 2026
Conclusion
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Summary
Contents - Creating our Base Class - Game Object - SpaceShip Class inherit from Game Object # In this series will we be using our Contents - Spawning multiple projectiles take up memory, hence we will need to delete them when they are off screen. # Contents - Projectile Class - Spawning projectiles - Managing the list of projectiles # Contents - Circle Shape Collision Detection - Checking when projectiles collide with Contents - Brief introduction to Vectors - Making our ship look more a ship - Adding an angle to allow ship turning # Contents - Detecting when our ship collides with any Contents - Implement the game mechanics of folding objects around the screen # In this video, I've finished my first pass of re-creating Atari's 1979 version of Contents - Adding Star class - Spawning lot of static (non-moving) stars # Contents - Improving the motion and adding acceleration to our ship This will be a voice over as the original video was muted ... shitty game i made. I worked on in for a couple hours over the course of a week. The code is basically unreadable.