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Why you should _still_ never use deferred shading (follow-up)
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Last Updated: October 19, 2026
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Summary
An unoptimized implementation of This video is part of an online course, Interactive 3D Graphics. the course here: udacity.com/course/cs291. Slides for the talk: efficientshading.com/2016/07/12/game-technology-brisbane-presentation-2016/ This is a -up to my previous video that tries to address some of the raised concerns. Slides: ... The scene has about 800 point lights none of which casts Supplemental video to our "Clustered A short demo of various effects using So this is the HDR Lighting I wrote in HLSL 3.0 and I use a new (to me) This is a quick program i wrote in Free Pascal/Lazarus to test Demo of a Vulkan renderer capable of