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Cascaded Shadow Mapping in Vulkan | 4 Stable Shadow Cascades
I CREATE CUSTOM GAME ENGINE #4 : Graphics Engine on Vulcan API: Cascade Shadow Mapping (CSM)
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Last Updated: October 19, 2026
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After working on this for over a week now, I finally have csm implemented in my Engine!! And a Grid :) Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the In the last weeks I mostly redesigned some internal stuff in the engine. The CPU usage is now much more optimal and the render ... Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... Over the past few months, I've continued expanding my Patreon ▻ patreon.com/thecherno Twitter ▻ twitter.com/thecherno Instagram ▻ instagram.com/thecherno ... the code on GitHub: github.com/apozadev/RenderEngine. This is my implementation of CSM in my Hey everyone! Algorithm ----------------------------------- First Render Pass: Render the scene with the projection and view matrix of the ...