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VKEngine (Vulkan and C++ 3D Game Engine) - Devlog 7 (Frustum Culling, AABBs, 3D Audio, Optimization)
Vulkan Physics Engine - Window resizing and 2D Transformations
Vulkan-Based Rendering Engine - 2D Tilemaps, 3D Meshes & Physics Part 2
C++ and Vulkan Game Dev - Fixing audio sound effects
I made a VULKAN GAME ENGINE
Audio in Vulkan!
Vulkan Engine Devlog: Rendering Models
Vulkan Game Engine Development - 16FPS to 5000FPS
C++ and Vulkan Game Dev - Adding Physics
Vulkan Game Engine Tutorial
3D Physics Lab | Playing with antigravity , Raytracing Color (Vulkan, Box3D)
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Last Updated: October 19, 2026
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Summary
Hello, Im currently working on a This week I have implemented Frustum Culling, Coarse + Fine grained AABB debug visualizations, Demonstration of Window resizing and 2D Transformations. This video showcases a custom game Current project - github.com/VertexF/Void Thank you for anyone who is tuning in. In this video, I show my progress of learning OpenGL and how it helped me to create a game cplusplus NEW FEATURES: - dynamic sprite creation - No AI was used in the making of this game