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Vulkan Physics Engine - 3D rendering and Camera manipulation
Vulkan API glTF 2.0 skinned meshes
Vulkan Physics Engine - Window resizing and 2D Transformations
Game Engine Development (Vulkan, C++) - Update #2 (Shading, Physics)
Physics Engine Demo
Safety Critical Vulkan Compute Demo
Vulkan terrain demo (WIP #2)
Vulkan Demos 2019 01 08 13 46 33 05 DVR
Vulkanised 2026: Learning Vulkan Independently
Vulkan Render Demo 1
Vulkan terrain demo (WIP #4)
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Last Updated: October 20, 2026
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Summary
3D detection with GJK and resolve with sequential impulses Using GPU: GeForce GTX 960 CPU: Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz Memory: 16 GB RAM (15.95 GB RAM usable) Current ... Im creating a game engine from scratch in C++ using the Newest iteration of my custom cross-platform graphics/ Infinite landscape created by OpenSimplexNoise with LOD system, dynamically updated as the player moves around. The talk was presented at Vulkanised 2026 which took place on Feb 9-11 in San Diego, USA. Vulkanised is organized by the ... Added dynamic sky/sun. Need to work on the aerial perspective (how things change colour in the distance) next.