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Real-Time Path Tracing in Vulkan (Bistro)
I made a VULKAN GAME ENGINE
EIDOLA: Vulkan Real Time Path Tracer
Adding ray tracing (back) to my game engine [Voxel Devlog #17]
S.T.A.L.K.E.R. Shadow of Chernobyl level geometry in a real-time Vulkan path tracing engine
Vulkan/C++ Engine Showcase #3 | Ray Traced Shadows
Vulkan Ray Tracing in 24 hours
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Last Updated: October 25, 2026
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I spent the last couple of weeks expanding my ray tracer into a A shiny sphere indeed. Real-time Try Code Rabbit now! ▻ coderabbit.ai Patreon ▻ patreon.com/thecherno Instagram ... In this video, I show my progress of learning OpenGL and how it helped me to create a game Penn CIS 565 GPU Architecture and Programming - Final Project Team Members: Chang Liu, Alex Fu, Yilin Liu Check our git repo ... Online demo: github.com/DouglasDwyer/octo-release Additional voxel models: ... Static level geometry and objects from S.T.A.L.K.E.R.: Shadow of Chernobyl A work-in-progress video of a (sort of) real-time Monte-Carlo Added basic volumetric light scattering. implementation based on rt gems chapter 13. still some work to do on fixing reprojection artifacts but its already looking pretty ... GitHub: github.com/HydeHunter2/