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Crimild's Lightcycle demo using Deferred Rendering
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Last Updated: October 25, 2026
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Original video: youtu.be/CfjvpKKMarI uniform buffer access sucks at the moment, I know, but at least things work so far. A talk given to my fellow Cambridge computer science students on the 27th January 2021. Abstract: The visuals of video games ... This video is part of an online course, Interactive 3D Graphics. the course here: udacity.com/course/cs291. Course: bit.ly/ue5-optimization-course 🎟️ Use code: SKIPPERS20 Get 20% off for a limited time. My Unreal Engine 5 ... A test scene with 128 lights and shadow casting. The spoon end looks weird because the model is messed up there for reasons I ... More testing, this time with normal maps. The UVs on the building are messed up in parts, no idea why. It was working fine ... ... improvements can be made in a modern A high quality production demonstrating Tiled Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...