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LibGDX Desktop Tutorial (Asteroids) - Part 8 - Shooting Asteroids
Just a little Asteroids clone (Java and LibGDX test project)
LibGDX Desktop Tutorial (Asteroids) - Part 7 - Creating Asteroids
libGDX Gameplay: Asteroids by minimal
LibGDX Desktop Tutorial (Asteroids) - Part 5 - Player Movement
LibGDX Desktop Tutorial (Asteroids) - Part 4 - State Based Game
LibGDX Desktop Tutorial (Asteroids) - Part 13 - Main Menu
LibGDX Desktop Tutorial (Asteroids) - Part 6 - Shooting
LibGDX Desktop Tutorial (Asteroids) - Part 15 - Saving High Scores
LibGDX Desktop Tutorial (Asteroids) - Part 10 - Player Score
LibGDX Desktop Tutorial (Asteroids) - Part 2 - Setting up the Camera
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Last Updated: November 4, 2026
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Summary
Today we add an enemy to the game. Enjoy! GitHub for tutorials: github.com/hollowbit/ IMPORTANT: I said it doesn't matter which build you use. I was wrong. You must use the build I chose when making this game. This project aimed to recreate the fundamental mechanics of the In this video, I do collision between the player, This was just a little project for university. You can find the source code here: github.com/mgerhold/ In this video, I show you how to make randomly generated Google Play: play.google.com/store/apps/details?id=com.minimal. In this video, we create the player and all it's movement logic. Source: ... In this video, I turn the game into a state-based game. Source: ... I create the main menu state, and how to go to the play state and back. source: ... EDIT: This is important! Some classes have changed considerably since the latest version. For example, ShapeType.Circle no ... I use the GameOverState to save highscores to the save file. source: ... In this video, I add the player score. source: github.com/foreignguymike/legacyYTtutorials/tree/master/libgdxasteroids. In this video, I try to explain how to use the camera to "view" the game. full source ...