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2D Tile Based Java Swing Game (Scrolling inventory)
2D Tile Based Java Swing Game (Tree damage indicator inspired by minicraft)
Creating a 2D Map with Tiled
2D Tile Based Java Swing Game (16:9 Widescreen Support)
Java 2D Tile Based Swing Game (Wheat harvest drops)
2D Tile Based Java Swing Game (Day and night cycle!) Github link in description.
2D Tile Based Java Swing Farming Game (Task System Beginnings)
2D Tile Based Java Swing Farming Game (More Professional Menus)
2D Tile Based Java Swing Game (Inventory category filtering)
2D Tile Based Java Swing Game (Crafting And Crafting Recipes)
2D Tile Based Java Swing Game (Chicken Mood System, Chicken Hut And Chicken Throwing Zelda Inspired)
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Last Updated: October 21, 2026
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Summary
Decided to focus a bit more on design by making the I didn't that the menus were just a couple of rounded rectangles so I decided to change them. I love how it looks in fullscreen. All it took was some basic maths to scale the image to fullscreen and preserve the aspect ratio. I had to implement a scrolling inventory because before, you could only add up to 7 items in the inventory. Now it supports infinite ... I also made the dialogue box smaller so it doesn't take up as much of the window. I liked fullscreen but it was a bit zoomed in at the resolution i had it at so I shrunk everything a little. Also, I was getting scaling ... For the longest time, you could water a wheat plant until the end of its life and it would get removed without dropping wheat. This took much longer to implement than it looks. It was a huge pain in the ass but I managed to finally get it working. I think my PC ... I've finally got around to adding tasks. This is very rough at the moment. I'm going to polish it more later but for now, I just wanted ... I thought having all the items in one long list was bad, so I decided to make a category filtering system where you can just show ... I'm going to make it so that at night, chickens lose some of their happiness until you put them back in their hut. If you keep them ...
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