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Bit Galaxy DEVLOG #9 - Introduction!
Bit Galaxy DEVLOG #6 - Background and Collision
Bit Galaxy DEVLOG #4
Bit Galaxy DEVLOG #1
Making our weapons feel AWESOME - Slash a Bit Devlog 2
Ascendance Devlog 2 - Galaxy and Systems (with some combat)
Juice Galaxy Devlog 0.1.18 ~ Terrain Update
Bit Galaxy DEVLOG #10 - Working platforms
Bit Galaxy DEVLOG #12 - Better Lighting
Satellites, Rocket Silo Overhaul, Infinite World Height and More - Galaxia Devlog #2
Combat & Movement! | Corala Devlog #2
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Last Updated: October 22, 2026
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Summary
Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. Yet another prototype for the ship navigation system. This time I decided to use the mouse, so it could be easier to shot enemies ... Nothing much, but still it's some progress. xD Well, kind of. It's temporary. But you can get the idea xD Well, nothing much to show but some background testing and collision detection (which is not completed yet by the way, but it ... Liquids simulation. It's pretty bad right now and needs a lot of optimisation. Introducing us all to the gameworld, how it is structured ( It's been too long! Apologies for the long silence. I took a break for a while and then started this fat update. The new terrain engine ... This week I made the preliminary HUD and platforms. Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon. What's actually been happening with Galaxia development, and why does progress sometimes look invisible from the outside ... Showcasing the progress made on my solo indie game, Corala: Deity's Loom ⚔️ ✨ Wishlist the game on Steam!