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Last Updated: October 22, 2026
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Summary
Liquids simulation. It's pretty bad right now and needs a lot of optimisation. I've made some improvements on the water simulation algorithm and I just to play with it, although it's not "perfect". It does not ... Well, nothing much to show but some background testing and collision detection (which is not completed yet by the way, but it ... This has taken way too long, but the UI now almost looks it was made by a multicellular organism. Hope you enjoy! Discord - discord.gg/danii ➤Twitter - twitter.com/DaniDevYT ➤Facebook - facebook.com/DaniMilkman/ ... Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. This is development log for the game I'm developing: Stelliviator. The game is in very early development stage, only the ... grassblade first bossfight its very unfinished right now so everything is subject to change of course! # Nothing much, but still it's some progress. xD It's just a test to see if my idea of tile borders will work well, although I'm not quite satisfied with the results. This week I made the preliminary HUD and platforms. Wishlist now: store.steampowered.com/app/3419490?utm_source=yt Watch the intro cinematic here: ... I rebuilt BitQuest in full 3D. Not the look... the bones. The whole game runs on real 3D geometry now: real lighting and shadows, ... play it right now at underthegarden.com.