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Coding Adventure 38
Coding Adventures 38
Coding Adventure: Software Rasterizer
Coding Adventure: Simulating Fluids
Coding Adventure: More Ray Tracing!
Coding Adventure: Rubik's Cube
Coding Adventure: Simulating Smoke
Coding Adventure: Making a Better Chess Bot
Coding Adventure: Chess
Coding Adventure: Hydraulic Erosion
Coding Adventure: Terraforming
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Last Updated: October 16, 2026
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Summary
Because x = 20 then why you make the monkey say x, it will say 20 because x = 20. Remember to , and leave a ... This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... Some small experiments with sound, and learning how to break signals down into their component frequencies by implementing ... Broadcasted live on Twitch -- Watch live at twitch.tv/stolao. Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ... My attempt at solving the 3x3 Rubik's cube (by Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: sebastian.itch.io/chess-ai ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...