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Last Updated: October 17, 2026
Final Thoughts
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Summary
This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... Broadcasted live on Twitch -- Watch live at twitch.tv/stolao. Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: sebastian.itch.io/chess-ai ... Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ... Attempting to create a little game where Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... Experimenting with gravity and attempting to make a miniature, explorable solar system. Watch the next solar system video here: ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ... Lets hit 100 likes! Welcome to Game I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...