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Java Netbeans Game Dev Log - part 31: Collision system for animals and defenses!
Optimizing My Java Game to Handle 10,000 Entities [DevLog: 2]
Java Netbeans Game Dev Log - part 20: Rabbits and sounds!
10 Tips To Improve Your Java Code Performance
Java Netbeans Game Dev Log - part 11: Backpack mostly finished!
Java Netbeans Game Dev Log - part 26: Saving the game and cooking!
Java Netbeans Game Dev Log - part 14: Obstacle system explained!
Java Netbeans Game Dev Log - part 46: Roads!
Java Game Development | Ep. 30: The End
Java Netbeans Game Dev Log - part 28: Projectile animation, skills!
Java Netbeans Game Dev Log - part 36: Caves!
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Last Updated: October 17, 2026
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Summary
I finaly got rid off some old sound implementation that I didn't . And I can control the volume now. It's another step towards in ... I've added random object location generation, debuggin options and new menus. And I did all that from a bathtub full of hot water ... Animals now react not only to player actions but also to his distance. If you get closer... you might get munched on. You might be ... I dont know what to put here, theres a title for a reason. if you want to know what happens in the video, watch it. nah... im just ... I've added rabbits with their animations and sounds! In order to be able to save the I've had a lot of fun tweaking the projectile animation. Simulating at least good enough trajectory wasn't easy and a lot of rabbits ... Too tired to write a description :) Also caves!
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