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Java Netbeans Game Dev Log - part 6: Colors and bigger tiles!
Java Netbeans Game Dev Log - part 1: The Beginning
Java Netbeans Game Dev Log - part 38: Beehive kiln and brickmaking!
Java Netbeans Game Dev Log - part 10: Backpack mostly finished!
Java Netbeans Game Dev Log - part 47: LibGDX!
Chat or chill Unique TTRPG Project Ashen Devlog roster time! Part 36: #worldbuilder (vert)
Java Netbeans Game Dev Log - part 13: Progress bars!
Java Netbeans Game Dev Log - part 46: Roads!
Java Netbeans Game Dev Log - part 2: The Obstacle System
Java Netbeans Game Dev Log - part 11: Backpack mostly finished!
Java Netbeans Game Dev Log - part 31: Collision system for animals and defenses!
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Last Updated: October 18, 2026
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Summary
Too tired to write a description :) Also I've added leather armor, ore veins and fixed a lot of bugs. I've reworked the image load up system so the whole animation is ... Crate will have a special type of an inventory which you can be filled with multiple items of the same type. They can be used to ... Made a major change - Fred sticks to the middle of the screen why the rest of the screen is moving under his feet. Trees are bigger ... Brickmaking has been implemented... and that was the last requirement for smelting which is going to lead to metalworking and all ... A tough decision has been made and LibGDX was introduced into the project. This is a current state of it and plans for the future ... In this one I've added progress bars and tried to explain them with the help of MS Paint! :)) 2,8 k lines of code. In this entry I've focused on the obstacle system and I've also created a temporary design for my first character - Fred. Animals now react not only to player actions but also to his distance. If you get closer... you might get munched on. You might be ...
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