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Java Netbeans Game Dev Log - part 2: The Obstacle System
Java Netbeans Game Dev Log - part 14: Obstacle system explained!
Java Netbeans Game Dev Log - part 43: Saving the game, animations!
Java Netbeans Game Dev Log - part 6: Colors and bigger tiles!
Java Netbeans Game Dev Log - part 21: Campfire and killing rabbits!
Java Netbeans Game Dev Log - part 3: Revamped Obstacle System + Trees!
How to install NetBeans 31 On Windows 11/10 | Complete Installation { Update 2026 } Amith Thoughts |
Java Netbeans Game Dev Log - part 15: Animation and equiping stuff!
Java Netbeans Game Dev Log - part 51: snare trap and dead rabbits!
Java Netbeans Game Dev Log - part 36: Caves!
Java Netbeans Game Dev Log - part 1: The Beginning
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Last Updated: October 24, 2026
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Summary
Today I've added a character sheet and figured out how to make In this entry I've focused on the obstacle system and I've also created a temporary design for my first character - Fred. So this is the easiest way to handle saves afaik. I've also came up with a cheaty way to handle action animations. Made a major change - Fred sticks to the middle of the screen why the rest of the screen is moving under his feet. Trees are bigger ... I've added the possibility to kill a rabbit using an axe and I've implemented the building system with the first recipe being a ... Had to remake the whole movement/obstacle system so Fred can 'hug' the objects. And to protect him from falling off the board. I've introduced a trap system into the Too tired to write a description :) Also caves!
Java Netbeans Game Dev Log Part 11 Backpack Mostly Finished.pdf
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