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LibGDX Desktop Tutorial (Asteroids) - Part 2 - Setting up the Camera
LibGDX Desktop Tutorial (Asteroids) - Part 1 - Setting up a desktop project
LibGDX Desktop Tutorial (Asteroids) - Part 14 - Save files
LibGDX Desktop Tutorial (Asteroids) - Part 8 - Shooting Asteroids
LibGDX Desktop Tutorial (Asteroids) - Part 4 - State Based Game
LibGDX Desktop Tutorial (Asteroids) - Part 18 FINAL - Flying Saucers 2
LibGDX Desktop Tutorial (Asteroids) - Part 13 - Main Menu
LibGDX Desktop Tutorial (Asteroids) - Part 3 - Keyboard Input
Asteroids in Java, complete
LibGDX Desktop Tutorial (Asteroids) - Part 5 - Player Movement
libGDX Asteroids
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Last Updated: October 19, 2026
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Summary
Today we add an enemy to the game. Enjoy! GitHub for In this video, I add the player extra lives. source: github.com/foreignguymike/legacyYTtutorials/tree/master/libgdxasteroids. In this video, I show you how to make randomly generated This project aimed to recreate the fundamental mechanics of the In this video, I try to explain how to use the camera to "view" the game. full source ... IMPORTANT: I said it doesn't matter which build you use. I was wrong. You must use the build I chose when making this game. I show you how to read and write class instances to and from files using Serializable. source: ... In this video, I do collision between the player, In this video, I turn the game into a state-based game. Source: ... Finishing up the flying saucers plus a little graphics update to the menu. Thanks for watching this series. If you ever make any ... I create the main menu state, and how to go to the play state and back. source: ... In this video, we create the player and all it's movement logic. Source: ...