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LibGDX 2D Tutorial #11: Asteroids!
LibGDX Desktop Tutorial (Asteroids) - Part 6 - Shooting
Just a little Asteroids clone (Java and LibGDX test project)
LibGDX Desktop Tutorial (Asteroids) - Part 7 - Creating Asteroids
libGDX Gameplay: Asteroids by minimal
LibGDX Desktop Tutorial (Asteroids) - Part 5 - Player Movement
LibGDX Desktop Tutorial (Asteroids) - Part 13 - Main Menu
LibGDX Desktop Tutorial (Asteroids) - Part 4 - State Based Game
LibGDX Desktop Tutorial (Asteroids) - Part 2 - Setting up the Camera
LibGDX Desktop Tutorial (Asteroids) - Part 10 - Player Score
LibGDX Desktop Tutorial (Asteroids) - Part 14 - Save files
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Last Updated: October 18, 2026
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Summary
IMPORTANT: I said it doesn't matter which build you use. I was wrong. You must use the build I chose when making this game. This project aimed to recreate the fundamental mechanics of the In this video, I do collision between the player, Today we add an enemy to the game. Enjoy! GitHub for tutorials: github.com/hollowbit/ EDIT: This is important! Some classes have changed considerably since the latest version. For example, ShapeType.Circle no ... This was just a little project for university. You can find the source code here: github.com/mgerhold/ In this video, I show you how to make randomly generated Google Play: play.google.com/store/apps/details?id=com.minimal. In this video, we create the player and all it's movement logic. Source: ... I create the main menu state, and how to go to the play state and back. source: ... In this video, I turn the game into a state-based game. Source: ... In this video, I try to explain how to use the camera to "view" the game. full source ... In this video, I add the player score. source: github.com/foreignguymike/legacyYTtutorials/tree/master/libgdxasteroids. I show you how to read and write class instances to and from files using Serializable. source: ...