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Mythruna - Collision Debugging pt 2 Live Stream
Mythruna Monday - Debug Settings
Mythruna - AI Collision Avoidance Coding Live Stream
Mythruna - More Finalizing AI Code
Mythruna - Finalizing Pathing Code
Mythruna - More configuring in-game AI
Mythruna - Random Dungeons pt 3 Coding Live Stream
Mythruna - AI Behaviors Coding Live Stream
Mythruna - Coding Live Stream
Mythruna - Caves part 3 Coding Live Stream
Mythruna - Bug fixes and review Coding Live Stream
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Last Updated: October 21, 2026
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Summary
Tonight I will try to fix the bug found last week in the Tonight I will continue where I left off last week with visualizing the probes that agents use to see in front of them. For those who ... Trying to come up with good ways to Continuing to enhance the collision shape The first of what is planned to be a weekly series of short videos about specific Tonight I will start adding automatic collision avoidance to the steering system... perhaps with some Trying to stay motivated as we reach the end of this long AI refactoring. I'm beginning to see the light at the end of the tunnel. We'll either be expanding the activities we started implementing last week or In this continuing series, I will start adding some test Not exactly sure what we'll do tonight but I have a long to-do list and we can just pick things from it. For those who asked, here are ... Hopefully wrapping up the interesting parts of cave generation. For those who asked, here are some pertinent links: ... I'll review where caves are and work on some bug fixes. For those who asked, here are some pertinent links: ...
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