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Mythruna - AI Probe Debugging Coding Live Stream
Mythruna - GOAP Integration and Debugging Live Stream
Mythruna Monday - Maps and World Generation
Mythruna - Coding - Release punch list
Mythruna - GOAP Integration pt 2 Live Stream
Mythruna - Cloud experiments pt 7
GDMaim Best Settings for Debug / Release
Mythruna - Finalizing Pathing Code
Mythruna - Wind Vectors
Mythruna - Coding - Positional sound
Mythruna - Coding - More sound
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Last Updated: October 17, 2026
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The first of what is planned to be a weekly series of short videos about specific We'll either be expanding the activities we started implementing last week or Continuing to enhance the collision shape Tonight I will continue where I left off last week with visualizing the probes that agents use to see in front of them. For those who ... Trying to come up with good ways to Tonight I will be checking off the last items for the late "birthday release" to get it ready for cutting. 0:00 Introduction 0:22 Property ... Continuing from last week: Trying to come up with good ways to Extending terrain and climate to add more detailed wind. Download a test build of the game here: ... Converting the prototype "path code" to real code in the game engine. Fixing little left-over things as we go and making sure to ... Using the new map tool to create and Tonight I will start hooking up sound effects to in-game objects... with a brief trip through some object scripting to