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Estrada Real Digital (ERD) - Parallel-Split Shadow Maps (Beta - Check the final version)
Parallel Split Shadow Mapping
Shadow Mapping - Common Problems & Solutions
Estrada Real Digital (ERD) - Parallel-Split Shadow Maps (Video 2 - Final)
Half-Life 2, Parallel-Split Shadow Maps with Dithered Cascade Blending
Estrada Real Digital (ERD) - Parallel-Split Shadow Maps (Video 1 - Final)
OpenGL Game Rendering Tutorial: How Shadow Mapping Works
A Visual Explanation of Cascaded Shadowmaps
Tzu3D: geoclipmapping, Parallel Split Shadow Map, Instancing, Deferred Rendering, Depth of Field
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Last Updated: October 20, 2026
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Summary
Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. Apart from the PSSM work (some also call this cascaded A demonstration map for testing games ➤ Support Blitz Updates on Patreon: patreon.com/blitzcoder ➤ Need Blitz Help? Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... For more information on Reloaded, the blog: fpscreloaded.blogspot.co.uk/ Final version (with link to the code): youtube.com/watch?v=wjnELNMC5kA ... Sources: opengl-tutorial.org/intermediate-tutorials/tutorial-16- In this video, I talk about how Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the Cascade Solver: ...